Evolution Test feedback: planned bonding and combat changes
The July DevTalk outlined changes to Anima bonding, movement, story and combat. These were plans for future tests, not a confirmed live patch.
The July Evolution Test wrap-up outlined planned improvements after player feedback. The developers described richer encounters and story moments for Anima, alongside changes to the pacing and success rates of bonding with Skeins.
The stated goals included fewer repeated bonding attempts, more responsive movement and jumping, a revised opening story, and broader combat and team-building options. Device performance and compatibility were also areas for further work.
These were development plans for later tests. The announcement did not provide replacement capture-rate tables or numerical combat changes to apply to a build. Read the for the full announcement.